/*
 *    Thing Game Library
 *   Copyright (C)2005 - 2010 Eduardo Nunes Pereira (eduardonunesp at gmail dot com)
 *
 *   This program/library is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 * 
 *   This program/library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 *    You should have received a copy of the GNU Lesser General Public
 * License along with this program/library ; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 */

#ifndef __XML_HPP__
#define __XML_HPP__

namespace XML
{
    struct Document
    {   
        Document(const std::string &filename, bool useResman = true);
        Document(const char *data, int size);
        ~Document();
        xmlNodePtr rootNode();

    private:
        xmlDocPtr mDoc;
    };  

    double getFloatProperty(xmlNodePtr node, const char *name, double def);
    int getProperty(xmlNodePtr node, const char *name, int def);
    std::string getProperty(xmlNodePtr node, const char *name, const std::string &def);
    bool getBoolProperty(xmlNodePtr node, const char *name, bool def);
    xmlNodePtr findFirstChildByName(xmlNodePtr parent, const char *name);
};


#endif

